Contents Description Appearance and personalityTyr is a strong, bearded man with a missing right hand. AlignmentTyr is lawful neutral.
His trustworthiness is legendary; Tyr allowed the wolf to bite off his right hand rather than break his word. TitlesTyr is called the God of Courage and Strategy. AbilitiesAs a deity, Tyr is immortal and cannot fumble. He is an exceptional as well as a master of divine magic. Among his many abilities, Tyr can alter his size, shape and form at will; see, hear and speak directly to anyone within 15 miles, and discern lies with perfect accuracy (although not against more powerful deities, including Odin and Loki).
He can also see the invisible and the presence of thieves. PortfolioTyr rules over the concepts of courage, law, protection, trust, strategy, tactics, war, and writing.He automatically senses whenever someone prepares for battle or make a courageous decision.Tyr watches over the and ensures only the bravest warriors are taken to Odin at Valhalla.
He can dictate the winners of battle.Worship DogmaTyr's followers teach the value of courage in all things, though not to the point of foolhardiness, and self-sacrifice, but not for personal gain. WorshipersTyr is popular in most civilized lands, but especially among warriors (, and ), sages (who respect his position as a god of writing) and, whose ancestors crafted the chains that bound.ClergyTyr's priests follow a militaristic strictness in their everyday duties, as fitting the followers of the god of law. They do not tolerate lateness or laziness, but happily support those who can follow their rules.His temples are arranged as fortresses, and train the local population to fight as a unit. The priests train themselves to fight left-handed in honor of their deity.RitualsWarriors invoke the name of Tyr before battle.The priesthood of Tyr holds its ceremonies on fixed dates announced in advance. While conducting their religious duties, the priests emulate their deity by covering their right arm with a closed leather sleeve during religious ceremonies.OrdersUnknown.Holy sitesUnknown.Holy daysUnknown.Holy symbolTyr's holy symbol is a sword.Favored weaponTyr favors the.Relationships FamilyTyr is son of. He is a brother of and half-brother to via his father.EnemiesTyr lost his hand to the wolf. He and the wolf are destined to slay each other at Ragnarok.AlliesTyr is the third highest ranking of the Aesir after Odin and Thor, and commands great respect from the other gods of the pantheon.
MinionsUnknown.Avatars and proxiesUnknown.CreaturesUnknown.ArtifactsTyr wields an exceptionally powerful longsword. It is exceptionally deadly and especially harmful to evil extraplanar beings and chaotic creatures.RealmTyr's home plane is Asgard. Gladsheim is also said to be the name of his realm.History Prehistory Ancient history Recent history Myths and legendsLong ago, the Aesir decided to bind the wolf, son of, with bindings crafted by the dwarves so that could not be broken. Fenrir would only allow the bindings if one of the gods placed his hand in his mouth and promised not to move.
Tyr thrust his hand in without hesitation, and, when the bindings appeared, Fenrir bit his hand, wrist and a good part of forearm off. Tyr kept the stump of an arm as a mark of pride.Publication history AD&D 1st editionTyr appears in (1980), p.108. He is described as having the abilities of a 13th level druid, 25th level paladin, 10th level illusionist, 15th level thief, 10th level monk and 10th level bard. He has 380 hit points, more even than, who had 200.AD&D 2nd edition D&D 3rd editionTyr appears in (2002), p.195-197.D&D 4th edition D&D 5th editionTyr is listed in the (2014) in both the Forgotten Realms pantheon (page 294) and the Norse pantheon (299).Creative originsTyr is inspired by Týr, the god of the Norse mythology of Scandinavia. In the Younger Futhark alphabet of Norse runes, his name is written ᛏᚢᛦ. In modern times, his name is the origin of the weekday Tuesday, originally 'Tiw's day' or 'Tyr's day'.According to the myth Hymiskvida, Tyr's father is not Odin but, the giant, whose house he visits to borrow the world's largest cauldron.In Lokasenna, Loki taunts Tyr for his missing hand, which was bitten off by Loki's son, the wolf Fenrir.
He accuses Tyr of being poor at settling disputes between men, perhaps because he is not even-handed. Finally, Loki claims to have fathered a son with Tyr's wife. The Aesir subsequently chain Loki up in a cave.In Sigrdrifumal, the valkyrie Sigerdrifa advises the hero Sigurd to carve the name of Tyr on a sword to ensure victory.In the later Prose Edda, Snorri Sturlson describes Tyr as daring, stout-hearted, wise, intelligent, and the most brave of the Aesir. He lost his hand to the wolf. Snorri says that Tyr can sway the result of battles if warriors call on him, and that he is called a peacemaker among men.According to Old Norse specialist Jackson Crawford, the name Týr has the same root as. InfluenceTyr's inclusion in the AD&D 1st edition Deities & Demigods inspired its appearance in roguelike computer RPG NetHack, where he is the god of lawful valkyries.
NetHack Twitch streamer made a catchphrase of that game's introductory exhortation for players of lawful valkyrie: 'Go bravely with Tyr!' The Norse god Tyr is the primary inspiration for the god Tyr in the Forgotten Realms.References. ↑ (2002), p.195-197. ↑ (1980), p.108., Jackson Crawford, Youtube.
Berronar Truesilver Berronar Truesilver is the dwarf deity of safety, truth, home, and healing. She shares a realm with Moradin, Erackinor, on the plane of. She acts as Moradin's consort.
She is an intermediate deity that is of the Lawful Good alignment. Berronar appears as a powerful female dwarf with a beard braided into four rows, wearing chain mail and a silver helm.Berronar Truesilver was first detailed in 's article 'The Dwarven Point of View,' in #58 (TSR, 1982) in which she was just called Berronar. In Dragon #92 (December 1984), indicated this as one of the deities legal for the setting. She also appeared in the original (1985).Berronar Truesilver was first detailed as part of the dwarven pantheon in the in (1990). She was detailed in the book (1992), including details about her priesthood. Her role in the cosmology of the campaign setting was described in (1996). She received a very detailed description for her role in the in (1998).
She is described as one of the good deities that can serve in the supplement Warriors of Heaven (1999). Berronar Truesilver's role in the Forgotten Realms is revisited in (2002). Her priesthood is detailed for 3rd edition in (2004). Clanggedin Silverbeard Clanggedin Silverbeard is the dwarf deity of battle. Clanggedin's realm is named Mount Clanggedin after himself, located on the plane of. Clangeddin appears as a craggy, middle-aged, bald, silver-bearded dwarf in chain mail.
He is usually armed with paired battle axes, and appears powerful and always smiling. He is an intermediate deity of Lawful Good alignment with the domains of Good, Law, Strength, War and Dwarf.Clanggedin Silverbeard was first detailed in 's article 'The Dwarven Point of View,' in #58 (TSR, 1982).
In Dragon #92 (December 1984), indicated this as one of the deities legal for the setting. He also appeared in the original (1985).Clanggedin Silverbeard was first detailed as part of the dwarven pantheon in the in (1990). He was detailed in the book (1992), including details about his priesthood. His role in the cosmology of the campaign setting was described in (1996). He received a very detailed description for his role in the in (1998). He is described as one of the good deities that can serve in the supplement Warriors of Heaven (1999).
Clanggedin Silverbeard's role in the Forgotten Realms is revisited in (2002). His priesthood is detailed for 3rd edition in (2004). Deep Duerra Deep Duerra ( dwair-uh), also known as Queen of the Invisible Art or the Axe Princess of Conquest, was the of, conquest and expansion.: 117 Deep Duerra received a detailed description in Advanced Dungeons & Dragons Second Edition sourcebook (1998), and is described in the Dungeons & Dragons third edition book (2002). Dugmaren Brightmantle Dugmaren Brightmantle is the dwarf deity of scholarship, discovery, and invention.
Dugmaren shares the Dwarven Mountain on the with Dumathoin and Vergadain. Dugmaren appears as an elderly dwarf with sparkling blue eyes. He is slightly hunched over and he wears the bright blue cloak that is his namesake.
He irritates his father by wandering away from his projects before he completes them or before he finds a use for the knowledge he has collected. He is of the Chaotic Good alignment, his domains are Chaos, Good, Knowledge and is worshiped by dwarves and some gnomes who are scholars, inventors, engineers, or tinkers.Dugmaren Brightmantle was first detailed in the book (1992), including details about his priesthood. His role in the cosmology of the campaign setting was described in (1996). He received a very detailed description for his role in the in (1998).
Dugmaren Brightmantle's role in the Forgotten Realms is revisited in (2002). Dumathoin Dumathoin ( DOO-muh-THOE-in) is the patron of mountain dwarves, and the deity of mining and underground exploration.
He is also the protector of the dwarven dead. His holy symbol is a cut, faceted gem inside of a mountain.
He is an intermediate deity of with the domains of Earth, Knowledge, Protection and also Cavern, Craft, Dwarf, and Metal in.Dumathoin is described as a gigantic male dwarf with a barrel chest. His hair and beard are sculpted gray stone, and his skin is earth-brown in color.
His eyes are silvery flame. He carries a two-handed mattock made from solidified magma. Dumathoin never speaks and instead communicates with gestures and the occasional grunt or sigh. Dumathoin is a rival of his brother Abbathor and shares the Dwarven Mountain on the with Dugmaren and Vergadain.Dumathoin was first detailed in 's article 'The Dwarven Point of View,' in #58 (TSR, 1982). In Dragon #92 (December 1984), indicated this as one of the deities legal for the setting. He also appeared in the original (1985).
Dumathoin was first detailed as part of the dwarven pantheon in the in (1990). He was detailed in the book (1992), including details about his priesthood. His role in the cosmology of the campaign setting was described in (1996). He received a very detailed description for his role in the in (1998). Dumathoin's role in the Forgotten Realms is revisited in (2002).
His priesthood is detailed for 3rd edition in (2004). Gorm Gulthyn Gorm Gulthyn, also known as Fire Eyes, Lord of the Bronze Mask and the Eternally Vigilant, was a dwarven lesser deity who held the portfolios of defense and watchfulness and was the guardian of all dwarves. Gorm Gulthyn was introduced in (1990). Gorm Gulthyn received a detailed description in (1998). Haela Brightaxe Haela Brightaxe (D): Goddess of luck in battle, joy of battle, dwarven fighters; is now a dead power.
She was introduced in (1990). Haela Brightaxe received a detailed description in (1998) and a detailed revisitation in (2002). Hanseath Hanseath is the dwarven deity of war, carousing, and alcohol. He is a lesser deity of alignment and his domains are Chaos, Strength, Travel, War.Known as the Bearded One for the thick hair that obscures most of his face, Hanseath represents the festive side of dwarven culture. Brewers hold him in high regard, as do dwarf barbarians and any dwarf who charges headlong into battle heedless of the odds.Laduguer Laduguer ( ) is the evil deity of the, the -dwelling cousins of.
He is an intermediate deity of the alignment with the domains of Evil, Law, Magic, Protection and also Craft, Dwarf, and Metal in settings. Laduguer appears as a tall, gaunt duergar with skin that can change between gray and brown to match the nearby rock. He is bald and perpetually frowning.
He was in the Morndinsamman, but he exiled himself over a point of honor. His realm, Hammergrim, is located on the plane ofLaduguer was first detailed in the book (1992), including details about his priesthood. His role in the cosmology of the campaign setting was described in (1996). He received a very detailed description for his role in the in (1998). Laduguer was described in (2000).
Laduguer's role in the Forgotten Realms is revisited in (2002). Marthammor Duin Marthammor DuinForgotten Realms characterInformationAliasRaceDeityTitleFinder-of-Trails, Watcher over Wanderers, the Watchful EyeAlignmentNeutral GoodHomeDwarfhomeMarthammor Duin (Mar- tham-more doo-ihn), is the of Travel and Protection in the.
He is also known as the Finder of Trails, the Watcher over Wanderers, the Watchful Eye, and the Wanderer. He is the patron of dwarves who have left the clanholds to explore the world. His holy symbol is an upright mace in front of a fur-trimmed leather boot.Marthammor Duin first appears in the 2nd edition book (1990) by, as one of the deities of the version of the dwarven pantheon. Marthammor Duin is further detailed in (1998).
Marthammor Duin appears in 3rd edition in (2002). Marthammor Duin appears in 4th edition in the (2008). In this edition, he is an exarch of. Moradin Moradin is the chief in the pantheon in the game and is a member of the. Moradin's domains are Creation, Earth, Good, Law, and Protection. He is the creator deity of the first dwarves out of earthen materials in the Dungeons & Dragons lore.
Moradin is the head of the dwarven pantheon. He is married to Berronar Truesilver and lives with her in Erackinor, on the plane of.Moradin was created by for the Cyclopedia (1980). Moradin was first detailed as part of the dwarven pantheon in the in Dwarves Deep (1990). (1992) included details about his priesthood.
His role in the cosmology of the campaign setting was described in On Hallowed Ground (1996). Moradin received a very detailed description for his role in the Forgotten Realms in Demihuman Deities (1998). Moradin is described as one of the good deities that can serve in the supplement Warriors of Heaven (1999).In Dungeons & Dragons 3.0, Moradin appears as one of the deities described in the Players Handbook for this edition (2000). Moradin is also detailed in (2002), and his role in the Forgotten Realms is revisited in (2002). Moradin appears in the revised Players Handbook for 3.5. His priesthood is detailed for this edition in (2004). Moradin is also included in the 4.0 edition handbook.
A setting-specific version of him appears in the Forgotten Realms Campaign Guide and the Forgotten Realms Player's Guide (both 2008) for this edition. (, 1980). 'The Gods of the Dwarves.'
#58 (TSR, 1982). ^. (TSR, 1990). ^. (TSR, 1992).
^ McComb, Colin. On Hallowed Ground (, 1996). ^ (, 1998). ^,. (, 2000).
^ Redman, Rich,. (Wizards of the Coast, 2002). ^,. (Wizards of the Coast, 2002). ^,. (, 2003).
^ Noonan, David. (Wizards of the Coast, 2004). ^, and Michelle Lyons. (Wizards of the Coast, 2004).
^, and. 'Ay pronunseeAY shun gyd' #93 (TSR, 1985).
^ 'The Gods of the Dwarves.' #58 (TSR, 1982). ^ (December 1984). 'From the Sorcerer's Scroll: Clerics live by other rules'. Lake Geneva WI: TSR (92): 22.
(TSR, 1992). ^. (Wizards of the Coast, 2004).
Lake Geneva, WI: TSR, 1993. (TSR, 1999).
^ Perkins, Christopher. (TSR, 1999). Redman, Rich,. (, 1990).
Boyd, Eric L. (, 1998)., Chris Sims (August 2008).
CS1 maint: Multiple names: authors list. According to the D&D 3rd Edition book Deities and Demigods and the 3.5 Player's Handbook, his domains are only Earth, Good, Law, and Protection. (TSR, 1990). Living Greyhawk: Volume 1, Number 3.
Spring, 591 CY. February, 2001., Chris Sims (August 2008). Forgotten Realms Campaign Guide.
(TSR, 1988). (TSR, 1992). Holian, Gary,. (, 2000)Further reading. Olsen, John. 'Worth its weight in gold.'
Dungeons Dragons Deities Demigods 1st Edition Download
Lake Geneva, WI: TSR, 1986. Oppen, Eric. 'The Folk of the Underworld.'
Lake Geneva, WI: TSR, 1988. 'Servants of the Jeweled Dagger.' Lake Geneva, WI: TSR, 1989. Conforti, Steven, ed. Living Greyhawk Official Listing of Deities for Use in the Campaign, version 2.0.
Renton, WA: Wizards of the Coast, 2005. Available online:. Living Greyhawk: Volume 1, Number 3. Spring, 591 CY. February 2001.